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Work History

 

Contract Game Artist - Fifth Column Games  (2016-Present)

  • Utilized Adobe Animate and Photoshop to create quality assets consistent with established styles.

  • Combined technical and artistic abilities to problem-solve and accomplish design objectives.

  • Advanced designs from concept toward implementation by creating mock-ups for review.

  • Increased engagement from players with scheduled content releases and social media posts.

  • Managed documentation and production schedules in collaboration with production staff.

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Freelance Artist  (2014-2016)

  • Consulted with clients to discuss commission ideas and style preferences for various projects.

  • Created custom designs and illustrations using Photoshop to meet client goals.

  • Designed and built models for 3D-printed pieces using software such as Maya and SketchUp.

  • Utilized materials such as clay, resin, paints and pencils to complete unique pieces for customers.

  • Researched art and style elements for inspiration.

 

Game Artist - Fifth Column Games  (2011-2013)​

  • Collaborated with other artists to set and maintain standards of quality throughout several distinct projects.

  • Utilized Adobe Animate and Photoshop to create consistent, high-quality assets within style guidelines.

  • Combined technical and artistic abilities to realize challenging design objectives.

  • Worked alongside engineers to create breakable asset animations and particle effects.

  • Learned new software packages in order to match established art processes.

  • Liaised with other departments to discuss ideas and create unified goals.

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Education

 

Bachelor of Science in Game Art - 2010

                    Full Sail University, Winter Park, Fl

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